# hijack

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Published 2022-11-07

# Hijack Gamification

Hijack is a Play to Earn (P2E) / Play to Burn (P2B) Gamification that allows participants to potentially win additional Cargoholds (thereby increasing their rewards) without purchasing Cargoholds. Participants also have the chance to level their Cargohold NFT's. Increasing the rank of your Cargohold NFT's improves your chances at earning CroSwap Redeemable Tokens each time you win a round of Hijack. All Cargoholds that are not damaged will be able to participate in Hijack at any time.

# Hijack Eligibility

  • Game fee is 5 $CRO per CargoHold.
    • With the gas built up, 50% will go toward Season Winners and 50% will go toward the USGF.
  • Wallet is active at the time of you enter the Hijack Lobby.
  • Cargoholds selected for Hijack are not currently flagged for Trade or Share.
  • Cargoholds selected for Hijack are not damaged.
  • Hijack is available while compounding.
  • Wallet may have multiple Cargohold NFT's participating in the same Hijack Lobby. Under this condition, it is possible for two Cargohold NFT's from the same wallet to participate against each other.

# Gameplay Percentages

  • 47.5% Chance to Win
  • 47.5% Chance to Lose
  • 5% Chance for all Cargoholds are burned

# Winner:

  • Winning Cargohold NFT advances (1) level in rank (starting level is un-ranked.)
  • Random generator is invoked for a CroSwap Redeemable (see Promotion section below.)
  • Captured Cargohold NFT is added to winners wallet in a damaged state. Damaged Cargohold NFT's generate a -50% reduction in daily rewards until they are repaired using a Drydock.
  • Captured Cargohold NFT must pass a saving throw to see if it will be demoted in rank (see Demotion section below.).
  • A hijacked Cargohold will count separately from the purchased Cargohold cap per wallet. THERE IS NO CAP on the number of Hijacked Cargoholds a wallet can hold.
  • Supply Vessel Token random drop. Drop chance does not scale with Cargohold NFT promotion.

# Loser:

  • LOSES their Cargohold NFT.
  • Supply Vessel Token random drop. Drop chance does not scale with Cargohold NFT promotion.

# Both Wallets LOSE:

  • Both Cargohold NFT's are burnt. If a wallet is holding a Supply Vessel Token, the token will be burned automatically to salvage the Cargohold NFT. The 'salvaged' Cargohold NFT will be damaged (-50% reduction in daily rewards) and will not be promoted or demoted. If a wallet has multiple Cargohold NFT's in the same lobby and are participating against each other the Supply Vessel Token held will only salvage one Cargohold NFT before being burned. If the wallet is holding (2) Supply Vessel Tokens both Cargoholds can be salvaged and both Supply Vessel Tokens are burned.

# Promotion:

Cargohold NFT's advance (1) rank per victory. Cargohold NFT's only become ranked AFTER a win. A ranked Cargohold NFT has the chance of capturing additional spoils of war. Drop rate is dependent on the rank of the winning Cargohold at the start of the battle mechanic. Only one drop is possible per victory with priority given to rarest drop.

Rank Rare Uncommon Common
01 - Ensign 0.1% 0.5% 1.0%
02 - Lieutenant Junior Grade 0.2% 1.0% 2.0%
03 - Lieutenant 0.5% 1.5% 3.0%
04 - Lieutenant Commander 1.0% 5.0% 10.0%
05 - Commander 2.0% 10.0% 20.0%
06 - Captain 3.0% 15.0% 30.0%
07 - Rear Admiral Lower Half 5.0% 25.0% 50.0%
08 - Rear Admiral Upper Half 8.0% 25.0% 50.0%
09 - Vice Admiral 10.0% 25.0% 50.0%
10 - Admiral 20.0% 25.0% 50.0%
11 - Fleet Admiral 25.0% 25.0% 50.0%

On top of increasing your chances of earning greater rewards with each promotion, your Cargohold NFT Image will also be upgraded with each promotion up to Fleet Admiral.

# Demotion:

Anyone can get lucky in battle! Your lowly un-ranked Cargohold NFT has the chance of capturing an opposing Fleet Admiral (albeit damaged) if it passes a saving throw roll for demotion.

Rank Demotion Rate on Loss Possible Ranks Lost
01 - Ensign 0% 0
02 - Lieutenant Junior Grade 0% 0
03 - Lieutenant 0% 0
04 - Lieutenant Commander 0% 0 to 1
05 - Commander 10% 0 to 1
06 - Captain 15% 0 to 1
07 - Rear Admiral Lower Half 20% 0 to 2
08 - Rear Admiral Upper Half 25% 0 to 2
09 - Vice Admiral 30% 0 to 2
10 - Admiral 40% 0 to 3
11 - Fleet Admiral 50% 0 to 3

# Drydock

Your personal Cargohold Navy is only as strong as your supply lines and support craft. In order to repair Cargohold NFT's won in Hijack, you will need to activate the Wallet Level Drydock Ability. A wallet may only have (1) Drydock.

  • Drydock (Level 0):
    • This can be purchased in the dApp for 25 $CARGO.
    • At time of activation, the base Drydock will have (5) repair bays and all repair bays are 'charged' on purchase. The base Drydock can repair up to (5) damaged NFT Cargoholds per day AFTER the ARM calculation IF the repair bays are fully charged. Combatants can replenish repair bays in the dApp for 5 $CARGO per charge.
  • Drydock (Level 1 Upgrade)
    • This can be purchased in the dApp for an Upgrade Fee of 25 $CARGO AFTER the wallet has won 10 or more Hijack attempts.
    • The upgrade action increases the number of repair bays to (10) and will fully recharge your Drydock.
  • Drydock (Level 2 Upgrade)
    • This can be purchased in the dApp for an Upgrade Fee of 50 $CARGO AFTER the wallet has won 25 or more Hijack attempts.
    • The upgrade action increases the number of repair bays to (15) and will fully recharge your Drydock.
  • Drydock (Level 3 Upgrade)
    • This can be purchased in the dApp for an Upgrade Fee of 100 $CARGO AFTER the wallet has won 50 or more Hijack attempts.
    • The upgrade action increases the number of repair bays to (20) and will fully recharge your Drydock.
  • Drydock (level 4 Upgrade)
    • This can be purchased in the dApp if are already level 3 and own a Nodey The Whale NFT.
    • The upgrade action gives you 50% for repair charges.

All $CARGO purchases associated to the Drydock or Drydock Recharges are sent directly to the Cargohold Rewards Vault. If the wallet is actively compounding, you can replenish your Drydock using your untaxed Pending Rewards.

# Supply Vessel Tokens:

If you are holding a Supply Vessel Token, it will sail out in support of your sinking Cargohold NFT to keep it from the abyss (otherwise known as BURN). The Supply Vessel when used will be burned during the salvage operation. The Supply Tokens are not used with a typical WIN/LOSE game output.

Supply Vessel Token will randomly generate 1 in 40 games. This means IF a Supply Vessel Token is spawned it will be awarded either to the winner or loser. Does not occur in Lose/Lose or Draw case. Supply Vessel Tokens are emitted from the contract as prizes are rolled and will be burned as the tokens are redeemed in CroSwap.

# Lobby System

The Hijack Lobby will run on a timed interval. Once the lobby is closed, the battle mechanic will pair up Cargoholds. Any unmatched Cargoholds will be held for the next lobby. To enter the lobby combatants will need to pay a small entrance fee per Cargohold in CRO to join. The entrance fee designed to cover the gas of transmitting the end of game results equitably. The fee will be based on the gas optimizations performed during development and may change if there are material changes to network performance.

# Future Releases of Hijack will include:

  • Seasons / Seasonal Leaderboards
  • Battle Passes
  • Cross Chain Battle Passes
  • Additional Games for your Ranked Cargohold NFT's

# CroSwap Consumables Tokens

The CroSwap Redeemable Tokens that MAY drop for winning wallets will be used in CroSwap to claim prizes of specific levels. You will also be able to combine these tokens in CroSwap with other CroSwap collectibles to upgrade or re-roll items. CroSwap Redeemable Tokens are emitted from the contract as prizes are rolled and will be burned as the tokens are redeemed in CroSwap.

CroSwap Redeemable Levels Tokens Required to Redeem Drop Quantity
Obsidian 1000 Not Possible
Gold 100 100 Tokens
Silver 10 10 Tokens
Bronze 1 1 Token